Here are some tips that will be useful to everyone: junior developers, methodologists, designers, and professionals who find it useful to brush up on these nuances.
1. Do not start doing the course until you have collected the material completely. It may turn out that the material that came later does not fit into the already started project and it will have to be redone.
2. Make up the course in one color scheme, or even better - in the corporate colors of the company: this is how it is better perceived.
3. If new training courses within the company have to be done regularly, then get a universal template with a single course structure, a ready-made slide design and a single style of objects.
4. Use the progress bar and interactive course map. This will help the user to better navigate and plan time for training.
5. Dialog simulators are a great way to reinforce a large body of communication theory. They show how it can be applied in practice and form the desired behavior model. But here you need to be careful: such a tool is not suitable for training non-communication skills.
6. Even in interactive simulators, it is useful to take into account the "dead end" situation when the student initially cannot achieve the goal. This is done so that he does not form a false opinion that in life it is as easy to achieve a result as in a simulator.
7. Don't overload it with graphics. When designing a course, it is important to make sure that the visual helps the user to perceive information better, and is not just “for beauty”.
8. Use photos of real employees and real locations of the company, and as a plot - real work experience. This is to increase interest and engagement in the course.